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Software Vault: The Diamond Collection
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The Diamond Collection (Software Vault)(Digital Impact).ISO
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usurp008.zip
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SAMPLE.CFG
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Text File
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1995-02-16
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10KB
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242 lines
Jakob Dangarden
Silent Service
C:\USURPER\
DORINFO1.DEF
0
25
30
3
Valhalla
8
Yes
Normal
2
1500
Tully
Reese
Liu Zei
Ravanella
Lobba
Garth
Groggo
1
Yes
0
2
2
2
3
3
3
4
4
4
Yes
No
Yes
5
25
Yes
3
3
Yes
Drunghin
Yes
Yes
Yes
Yes
5
125
250
Yes
1000
Yes
Yes
No
No
No
No
No
No
No
No
No
No
No
No
Yes
No
Thanks to Me who registered Usurper!
C:\BBS\TXTFILES\USCORES.ANS
C:\BBS\TXTFILES\USCORES.ASC
C:\BBS\TXTFILES\TSCORES.ANS
C:\BBS\TXTFILES\TSCORES.ASC
C:\BBS\TXTFILES\WSCORES.ANS
C:\BBS\TXTFILES\WSCORES.ASC
C:\BBS\TXTFILES\ASCORES.ANS
C:\BBS\TXTFILES\ASCORES.ASC
C:\BBS\TXTFILES\ESCORES.ANS
C:\BBS\TXTFILES\ESCORES.ASC
C:\BBS\TXTFILES\PKILLER.ANS
C:\BBS\TXTFILES\PKILLER.ASC
C:\BBS\TXTFILES\MKILLER.ANS
C:\BBS\TXTFILES\MKILLER.ASC
YES
YES
YES
0
3
5000
0
NEW
Yes
Yes
Yes
100
* Line 1 => Sysops name
* Line 2 => BBS name
* Line 3 => Path to Dropfile
* Line 4 => Name of Dropfile (DORINFO1.DEF or DOOR.SYS)
* Line 5 => Registration Number (0 if unregistered)
* Line 6 => Daily Number of Dungeonfights (5-99)
* Line 7 => Days of inactivity before deletion (15-999)
* Line 8 => (N)on(P)layer(C)haracters vicious tendencies :
0=Passive, 1=Random, 2=Annoying, 3=Persecution
* Line 9 => Name of Town (max 40 characters)
* Line 10 => Dungeon difficulty (1-10) 10 is the toughest
* Line 11 => Display INTRO-menu? (Yes/No)
* Line 12 => Game-mode (Normal/Soft) "Soft" replaces whorehouse,
drugs and steroids with more conventional options.
* Line 13 => Daily Number of Teamfights per player (1-99)
* Line 14 => Amount of money for new players (100-150000)
* Line 15 => Name of Weaponshop owner (Tully) [max 20 characters]
* Line 16 => Name of Armorshop owner (Reese) [max 20 characters]
* Line 17 => Name of Combat Trainer (Liu Zei) [max 20 characters]
* Line 18 => Name of Magicshop owner (Ravanella) [max 20 characters]
* Line 19 => Name of Bank Manager (Lobba) [max 20 characters]
* Line 20 => Name of Inn owner (Garth) [max 20 characters]
* Line 21 => Name of Mad & Evil Mage (Groggo) [max 20 characters]
* Line 22 => Quaffing Healing Potions in the Dungeons :
1 : Player quaffs potions and then autoattacks monster.
2 : Player quaffs potions, and then the monster gets a
free attack round.
3 : Player quaffs potions and can then choose another option.
* Line 23 => Display monster comments (Y/N)
* Line 24-33 => How many % of his experience shall a player lose when dying
in the dungeons (0-25). Example :
Line [24] : 0 (Players at level 1 -10 lose 0% of their xp)
Line [25] : 2 (Players at level 11-20 lose 2% of their xp)
Line [26] : 2 (Players at level 21-30 lose 2% of their xp)
Line [27] : 2 (Players at level 31-40 lose 2% of their xp)
Line [28] : 3 (Players at level 41-50 lose 3% of their xp)
Line [29] : 3 (Players at level 51-60 lose 3% of their xp)
Line [30] : 3 (Players at level 61-70 lose 3% of their xp)
Line [31] : 4 (Players at level 71-80 lose 4% of their xp)
Line [32] : 4 (Players at level 81-90 lose 4% of their xp)
Line [33] : 4 (Players at level 91-100 lose 4% of their xp)
* Line 34 => Shall players who are killed "offline" be able to login
and play? (Only affects Player vs Player fights) (Yes/No)
* Line 35 => Shall players be able to kill their teammates? (Yes/No)
* Line 36 => Allow resurrection of teammates (Yes/No)
* Line 37 => Maximum level difference for players to attack each other. (0-25)
(Example : a value of 5 would mean that a level 10 character
only can attack players with a level of 5 and up...
a value of 0 means that there are NO LIMITS!)
* Line 38 => The armor basevalue can now be set freely ( 0-60 % ). A value
of 10 means that all armors absorb 10% of their armorvalues as
base value. The higher you set this figure, the more effective
the armors get (default is 25%).
* Line 39 => Make NPC characters available in the Dormitory (thus increasing
the number of opponents available to players) (Yes/No).
* Line 40 => Number of Player Fights allowed (0-99).
* Line 41 => Bank interest (1-15 %)
* Line 42 => Allow NPC:s to create their own teams (Yes/No)
* Line 43 => Name of Dungeon Complex (Moria, Disney Land....it's up to you)
* Line 44 => Include NPC:s level raises in the Daily news? (Yes/No)
* Line 45 => Allow NPC:s to buy new Weapons/Armors for themselves? (Yes/No)
* Line 46 => Include NPC weapon/armor purchases in the daily news (Yes/No)
* Line 47 => Allow Teams to fight in the Dungeons (Yes/No)
* Line 48 => Difficulty for Teams fighting in the dungeons (1-20) 1=easy
* Line 49 => Maximum numbers of Healing potions a player can carry (1-9999)
* Line 50 => Maximum number of players allowed in the game (1-300)
* Line 51 => Are You Using a Fossil Driver ? ([Yes]/No)
* Line 52 => Cost to Identify an Item in the Magic Shop (1-9999999)
* Line 53 => Allow Victor to take defeated players In Hand Eq. (Yes/No)
* Line 54 => Allow Victor to take defeated players Head Eq. (yes/No)
* Line 55 => Allow Victor to take defeated players Body Eq. (yes/No)
* Line 56 => Allow Victor to take defeated players Arm Eq. (yes/No)
* Line 57 => Allow Victor to take defeated players Fingers Eq. (yes/No)
* Line 58 => Allow Victor to take defeated players Legs Eq. (yes/No)
* Line 59 => Allow Victor to take defeated players Feet Eq. (yes/No)
* Line 60 => Allow Victor to take defeated players Waist Eq. (yes/No)
* Line 61 => Allow Victor to take defeated players Neck Eq. (yes/No)
* Line 62 => Allow Victor to take defeated players Face Eq. (yes/No)
* Line 63 => Allow Victor to take defeated players Shield (yes/No)
* Line 64 => Allow Victor to take defeated players On Hands Eq. (yes/No)
* Line 65 => Allow Victor to take defeated players Around Body Eq (yes/No)
* Line 66 => Allow Victor to take defeated players Inventory Eq. (yes/No)
* Line 67 => Automatic Maintenance? (YES/no)
* Line 68 => Resurrect dead players at maintenance (yes/NO)
* Line 69 => Credits to user(s) helping out registering Usurper
* Line 70 => Path and name of ANSI score file (none is created if left blank)
* Line 71 => Path and name of ASCII score file (none is created if left blank)
* Line 72 => Path and name of ANSI Team score file
* Line 73 => Path and name of ASCII Team score file
* Line 74 => Path and name of ANSI Weapon score file
* Line 75 => Path and name of ASCII Weapon score file
* Line 76 => Path and name of ANSI Armor score file
* Line 77 => Path and name of ASCII Armor score file
* Line 78 => Path and name of ANSI Equipment score file
* Line 79 => Path and name of ASCII Equipment score file
* Line 80 => Path and name of ANSI "Player Killers" score file
* Line 81 => Path and name of ASCII "Player Killers" score file
* Line 82 => Path and name of ANSI "Monster Killers" score file
* Line 83 => Path and name of ASCII "Monster Killers" score file
* Line 84 => Create defined score files upon exit of Usurper (YES/no)
* Line 85 => Allow losers from Beer Drinking Competition to play again (YES/no)
* Line 86 => Allow losers from Brawls to play again (YES/no)
* Line 87 => Time Limit for players every day (1-9999 minutes,
0=time read from dropfile)
* Line 88 => NPC players buying strategy. 1-5 (1=sloppy...5=very carefully).
A higher value gives you longer maintenance sessions.
(The Non Player Characters are buying new equipment)
* Line 89 => City Reward. The sum of money a gang gets for controlling
the town. Default value is 5,000.
Example :
Bill (level 10 warrior) and Bull (level 3 cleric) holds
the city. With the default value of 5,000 gold coins the
sum to share would be :
(10 * 5,000) + (3 * 5,000) = 65,000
------------------------------------
The sum is then split equally between the two members.
Giving them 32,500 gold coins each.
* Line 90 => Shall players lose experience points (XP) after losing a
player versus player fight? :
0 = No (default)
1 = Yes (both offline and online players)
2 = Yes (but only online players)
3 = Yes (but only offline players)
If you set this option to 1,2 or 3 then the same values are used
as in the 'dying in the dungeons' options (line 24-33).
* Line 91 => Game mode : OLD or NEW
OLD gives the player only one weapon and one armor.
NEW gives the player the choice of different kinds of armor
(leg, head, feet, body...etc etc).
This switch can be toggled in the middle of a game. But it is
not recommended.
* Line 92 => Allow players killed in online battles to play more that day?
([Yes]/No)
* Line 93 => Include NonPlayerCharacters (NPCs) in external score files?
([Yes]/No)
* Line 94 => Allow Computer Controlled teams to attack other gangs?
([Yes]/No)
* Line 95 => Maximum level superiority for attacking team (1-5000)
Raising this value means the high level teams can
attack more low level teams. See example :
Team1 : lev11 + lev5 + lev10 + lev25 = 51
Team2 : lev2 + lev1 + lev4 + lev7 = 14
-------------------------------------
Level Superiority for Team1 = 37